Change the material for the outside of the box to 1, just the middle top part of the box to 2, the gun face to 3 and the outline of the top to 4. Open the material editor, use multi/sub -object. Material 1 is standard white material with little bit of reflection, raytrace.
Material 2 I have use a sponge bitmap with 56 specular level and 34 glossiness. Then apply the bitmap to bump and set to high value. Material 3 and 4 it just a standard material with different colour and specular.
Then I copy and paste the box again, delete the top of the top. select edge and use bridge to close the top, change the height of the box and place it next to the body of the box. Go to Hierarchy and change the pivot point so the lid will close the box, when I rotate it.
Reference:
Aquaholicman
2009
How to make a DIY sponge filter
http://livebearers.org/modules/newbb/viewtopic.php?viewmode=compact&topic_id=78&forum=15
[Internet]
[05/4/2011]
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