Tuesday, 22 February 2011

Armalite AR-7


To begin making the armalite AR-7, I creat a plane with the front view of the gun image for the material. Than i use box to made the handle first, by convert to poly, using polygon to select the shape and swiftloop to extrude the part I need, than use vertex drag the box to the shape I want and use meshsmooth to smooth the shape.












The barrel are made using cylinder, by convert to poly than extrude the part and when the size need to change, I have use bevel to drag the end larger carry on extrude until the shape get smaller. To make the aiming sight I select one of the face extrude it and use align to align it with the center of the barrel, than i apply meshsmooth, however the sight has also been smooth out, which I need to select smooth by group in meashsmooth than back to editable poly and use polygon, highlight the faces that I don't need to be smooth and choose a different smoothing groups number.











Box is used to make the trigger part, convert to poly and change the shape using vertex, than using swiftloop to extrude the rest of the body and the trigger, to join the curve together I deleted the end of the faces and join them with the second part using edge than bridge.










To smooth the corner of the body, I use edge to select the part and click chamfer and change the vale to the one i need.











The magazine are made using box by converting it to poly and changing the shape using vertex, and extrude the part, than use chamfer again to smooth the corner.












For the wood material I went on the internet and copy an image from the website, than put in photoshop to get the right part i need. Back on 3dmax I create 3 material id for the handle and click material editor choose multi/sub-object and click bitmap from the diffuse none, use the wood image and in maps drag the same image to bump, than change the vale to make it more texture and have different colour for each id, add in the metal material to the gun, by clicking diffuse change the colour, click none and choose bitmap, metal patten image. Than on reflection none, click reytrace, lower the value to make the colour visible, so it now have two type of metal with different colours on the gun.


Reference:

Blue Lobster
2009
Wood – Rosewood 2
http://blulob.com/2009/04/17/photoshops-built-in-actions-textures/
[Internet]
[17/2/2011]

aaa bbb
2004
Brushed Metal Pattern
http://www.adobe.com/cfusion/exchange/index.cfm?event=extensionDetail&extid=1043496
[Internet]
[2/3/2011]

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